VISUALISATION WITH ENSCAPE IN REVIT
Enscape is a paid integrated real-time render for Revit and can be used for quick renders, lighting studies and fly throughs.
- Create a new 3D view of the project either using the camera as a 3D view or using the default 3D view button for an external view of the project.
- From the Ribbon’s Enscape tab > Control panel click the Start
- If your Enscape license has expired, the tool will still work for rendering but some of the functionality will be removed. Click Continue.
- Enscape will load as a separate dialog box.
- The view can be controlled like any other 3D view by turning off worksets, using Visibility / Graphic overrides and hiding elements within Revit.
- There are two main modes that can be activated from the Enscape dialog box from the top right corner:
This will allow you to fly around the model, walk through elements and general free roaming.
This mode locks the movement to a floor and stops movement through elements such as walls, but will allow movement through doors.
Note: Use [Spacebar] to swap between fly and walk modes.
- To navigate around the model:
- Cursor up, down, left and right
Will move the position of the camera in those directions.
The direction the camera is facing will remain the same.
- Holding the [Left] mouse button and moving the mouse will look around keeping the position of the camera the same.
- When in fly mode, [E] will fly directly upwards, [Q] will fly directly downwards. When in Walk-mode, nothing will happen.
- Holding the [Right] mouse button and moving the mouse will keep the viewing point the same but orbit the camera around that point.
- Holding [Shift] and the [Right] mouse button and moving the mouse left or right will adjust the time of day.
- From the Ribbon’s Enscape tab > Settings panel, click the Settings button to show the Enscape Settings dialog box.
- General Settings Tab
- White Mode
Shows the image without any materials. Turning off materials allows easier refinement of the lighting in a view.
- Outlines slider
Adjusting this slider will emphasise the edges of elements to create a Sketch-up like appearance.
- Polystyrol Mode
This is similar to White Mode but allows sun-light to scatter through thin objects. This can make a scene look lighter than it really is.
Adjusting the Transmission slider increases the amount of light that can pass through thin objects.
This setting is not recommended for Architectural visuals.
- Architectural 2 point perspective
This setting keeps vertical lines vertical removing the perspective aspect.
- Light view
Shows the intensity of light on each surface
Turning on Automatic scale will adjust the min. and max. values based on those shown in the Lux meter at the top of the view
Turning it off allows entry of the min. and max. values in the dialog box.
- Depth of view
Will allocate a specific focal point and make everything outside that focal point blurry.
(The cabinets are set as the focal point and the light fitting becomes blurry)
Setting the Auto Focus checkbox will pick an object in the centre of the view or uncheck to be able to adjust the Focal Point slider and manually choose the focal point.
Typically for Architectural visuals this would be turned off.
- Auto Exposure
Exposure is the amount of light an object is exposed too. Increasing the exposure will increase the amount of light. The Auto Exposure checkbox will adjust the image based on the average exposure to light of all elements in the view.
Adjusting the Exposure Brightness will then make the view more or less bright.
- Field of View
This increases or decreases the amount of the scene can be seen from the camera’s location. Adjusting the slider may be required to show more information when in small confined spaces.
- Motion blur
Shows blurry images when moving if a walk through is created. The amount of blur will increase the further the camera moves in a specific time-frame.
- Rendering quality
Controls the quality of the rending. The quality should be set low while locating the camera and preparing the render. Once everything is set, the slider can be increased. The higher the slider, the longer the render will take to create.
- Image Settings tab
Controls the contrast of the output image by enhancing strong black and white colours to emphasise the colours.
Controls the amount of colour used in the image. Decreasing to its lowest value will create a black and white image, increasing it to the maximum and the whites will be split into their red, green and blues.
- Color Temperature
Used to adjust the warmth of an image. The warmer an image the more reds. The colder the image, the more blues.
The blurry light reflecting from a reflective material when light hits it.
- Ambient Brightness
Controls the brightness of ambient light, the light in a scene that isn’t caused by a direct light source. This tends to be in corners or where light would find it difficult to reach.
- Lens Flare
Will show the affects of light hitting a lens. If looking at a building with the light source directly in front, the lens flare may hide the entire image.
Typically not used in Architectural visualisations
Vignette controls the softening of the edges of a view (not each individual element but the view itself).
This makes the edges of the view darker or lighter.
- Chromatic Aberration
Typically where strong light sources exist behind elements, the edges can become distorted and show multiple edges, this is called Chromatic Aberration.
Typically this would be turned off for architectural visualisations.
- Atmosphere Tab
- Load Skybox From File
A Skybox is an image file typically in a 4:3 ratio that is wrapped inside a half sphere to create a sky over a scene.
Example image for use as a skybox.
With a suitable file loaded as a Skybox, the Rotation can be edited to show a different part of the sky and the Brightness slider can be adjusted to show a lighter or darker image.
- White background
Hides any atmosphere and just shows a white background
- Horizon/Fog/Clouds/Sky orb brightness/moon size
Can all be adjusted to create a sky-like appearance
- Input Settings Tab
The settings in this tab control the smoothness of the mouse movement when moving through a scene
- Advanced Settings Tab
Has advanced settings. These settings should not need to be changed
- Spectator Height
Controls the height of the camera when using walk-mode
- Light Brightness
Increases the light brightness beyond the settings in the model. For internal scenes, increasing this figure can improve results
- Capture Settings Tab
Contains settings for the image and video output settings. The resolution can be changed to suit the size of image required by setting the Resolution property.
- Customization Settings Tab
Allows the customisation of loading screens, user interface overlay, window icon and window caption text.
- Once the required settings have been chosen, from the menu bar, click the Save button and provide a name to save changes.
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